A downloadable game for Windows

Download NowName your own price

Synopsys

"Thief vs Village" is a game where you will have the role of a thief who must steal the resources from the village warehouse and avoid the guards so as not to end up executed by the guillotine!!

Day Cycle has been added to give the game more realism and to let the player know what time of day is. So, depending on the time you in the game the NPCS will do one thing or another!

Controls

  • The player moves with "WASD" and the camera follows. 
  • You can use the “SPACE” to change the camera: follow the player or he can go on his own. 
  • Can do Zoom In / Zoom Out in both modes with the mouse wheel
  • To steal the warehouse resources you must click on the “STEALbutton in the store. 
  • The possibility of advancing and pausing time has been incorporated although it should be mentioned that if it is used there are times when the NPCS do not detect the colliders.

How it works?

The town has different areas and different NPCS:

  • Forest
    • The woodcutters work: They cut trees, gather wood and plant new trees.
  • Farm
    • The Farmers work: They plant, water and harvest what they have grown. If they stay without water they will go to the well to fill the bucket with water and continue watering their crops.
  • Mining
    • The miner works: Collect resources in the mine (gold, ingot, coal).
  • Village
    • There are elderly villagers who walk around the village. 
    • There is a bar in the one that all the villagers are going to spend their free time. At each one's bedtime, these they go to their respective houses.
    • The Guards: If they find the thief they will take her to the guillotine!!
  • Field:
    • Area where the shepherd grazes with his sheep
  • Town warehouse
    • Once the workers finish their work shift, they leave all the resources obtained during your working hours here.

Team

This is a project developed by 3 students. 

Tileset by Celianna’s Tileset and RPGMaker!

Hope you enjoy it and be a nice thief!

Download

Download NowName your own price

Click download now to get access to the following files:

ThiefVsVillage.rar 29 MB

Comments

Log in with itch.io to leave a comment.

(2 edits)

This is a nice looking game, the environment (both visuals and ambience/sfx) is well done and the characters combine well with it.

The game idea is nice and well thought, however, in order to smooth player's experience i'm going to throw a couple of suggestions:

  • Lack of tutorial: there is one on the page, but even if as a image sequence I'd still suggest adding one. This could be a introduction screen with a image or two with the controls and basic objectives (spoilers as in exactly what to find can be avoided here so the player explores on his own).
    *One of the first things I've tried was interacting with things using enter like in most of these games, but to be able to review it the first 2-3 attempts. (I did so without reading the game page for controls and such, this was on purpose so i could see how intuitive it was on the very first try).
  • Npc/guard detections are unclear: sometimes they detect me as soon as they reach the screen's render distance, sometimes while exploring with the camera (pressing space), a guad rushed from almost the storage all the way south until reaching me at the Village's southern entrance.
    *To be sure this was the case, tested a few more times and happenned again, so it wasn't just a random path form the guard casually reaching me, he was actively tracking me.
  • Guard patrols: Since the range seems to be so wide, i think for balancing it would be better if the patrols moved at a slower pace, and then when detect you, sprint.
  • Camera: The camera movement feels really nice and smooth, but for this kind of game i think it would fit better for the camera to move a bit ahead of the player, instead of following behind. Because of the patrols range this is a inconvinence when trying to sneak around because cuts part of the vision. And yes, you can swap cameras, but you can't do this while being chased by a guard.
  • Storage needs feedback, a sprite in example a crate getting full when ready, and empty when stealing, or a "success" sound effect would be welcome, because it made me doubt if i actually activated or not.

I like the game's idea and objectives, the game is nice and it could become really fun by polishing a few things, plus I think this kind of game is easy to expand from if you ever decide to update or add more levels/objectives to it, so solid work there! :D

Omg this looks really good. Lots of biomes and sprites. Who made the graphic art? Will play it once i get to my home.